How many chapters in bulletstorm




















Your objective is to steal the damaged Vulture on the cliff. Enter the cave at the bottom of the path. It's pretty linear inside. You should come up on a nest full of giant eggs. Kick them or shoot them to make it through the cave.

About half way you'll hear a growl. There will now be a time limit. Run through the eggs as fast as you can. Exit out the top to reach the Vulture and enter an interactive cutscene that ends the Act. The chapter starts off with a small cut scene. Afterwords you will find a dropkit. Leash to it to see the screamer in the database. You will need to buy an access pass for Sp in order to upgrade it first.

Make your way up a rocky path. You will face a few enemies on your way to town. Try the new screamer skillshots out. When you reach town, you will find a swarm of electroflies over a pond and dropkit. On the other side of the pond are a few enemies. Take them all out and move on. Not far from the pond is a newsbot. Walk ahead to the next area. There will be more enemies around a hot dog cart and some cacti. Blow up the cart and uses the cacti for more skillshots. At the end of the courtyard is a disco.

To the right of the entrance, up in a scaffold, is another dropkit. You can upgrade or buy ammo if you like. Enter the disco and look directly to your right on a table. You will find two bottles. The bottles will keep coming back. After you're done with the bottles, jump over the table and enter the dance floor. There will be a miniboss on the dance floor — a chaingunner. Take him out anyway you like. There are a few skillpoints you can earn.

Walk outside of the disco to find more enemies on top of a building. Take them out any way you see fit, then walk to the left. More people will bust through a gate. You can kill them with the hot dog cart right in front of the gate.

Exit through the newly opened door and walk all the way to the left. There will be another swarm of electroflies near the edge. Continue on. Kick down a sign and open a door to find a dropkit. Buy ammo if you're low! Walk under the stairs to find a small room after kicking a door open.

Kill everyone inside. You can find another bottle of nom juice inside. Open the big door to exit outside, but stay in the building. Gangs of freaks and flailgunners will come at you. Kill the freaks easily, the flailgunners have strong weapons, but are weak. A few shots to their chest and they'll explode. Use this to your advantage to take out groups at a time. If they hit you with their flailgun, you won't be able to shoot until it blows up.

Pick up one of the flailguns when they're all dead and head to the other side of the courtyard. Ishi will open the door to the next building. Follow him around it to find another newsbot and nom juice bottle. At the top is another dropkit. Buy access to the flailgun and upgrade it, if you like. Move on to the next area of enemies. Your character may say "leash them to conserve ammo. Move on to find another miniboss chaingunner. Take him out quickly with the explosive barrels next to him, then take out everyone else.

Once everyone is dead, you can move on. Follow Ishi down to another dropkit. You will also find another Electrofly Swarm around it. In the dropkit is a new leash upgrade! The thumper is a really good upgrade, buy it as soon as possible. With it you can throw enemies into the air for a short time. Just hold the leash button to perform. Keep moving with Ishi to continue the story and make it to the next set of enemies. These past three sets of enemies are actually three different Echo levels.

After the enemies, you will find another newsbot and Electrofly Swarm next to each other. Before ending the chapter, you will have more enemies and a minboss fight — chaingunner. Defeat the chaingunner and take his chaingun. Mow down the group coming out of the building in front of you. Before entering the building, look to the right for an Electrofly Swarm.

Then enter to end the chapter. In the dropkit at the beginning of the level, you will see a new weapon is available. Find some enemies that carry them. There will be a newsbot on the way. Enter the tiny town to find the new shotgunner enemies. Use the town to get a new skillshot too. The new weapon is a quad-barreled shotgun called the Boneduster. Fight your way through the town. At the end you will find a giant mechanized thing attacking you.

Dodge the "Mechaton" and keep moving. You should find another dropkit soon after. You can now buy access to the boneduster, along with it's ammo upgrades and skillshots. Move forward to the next group of enemies. Try out your new Boneduster skillshots too.

After the first set of enemies, you will find the guy who controls the Mechaton. Kill him and steal the remote. Use it to smash everything in your way! It's pretty fun and easy to use. When you get outside, you will face a few enemies all around you.

It may take a second for the Mechaton to turn around and blast the enemies, so make sure you have cover to hide behind. The Mechaton will be gone at the end of the level. Go around the left side of the hole he falls into and meet up with Ishi. The chapter starts out inside a cave. Follow Ishi through it, it's a small run through.

Towards the end, you will get a timer. Run to the exit and don't look back. Use your leash to leash stuff out of the way and run. Keep moving on the outside. You will hear a little dialogue about the story. You should find a dropkit nearby. Buy any ammo if you need it. To the right of the dropkit, on the other side of the rock, is a swarm of Electroflies. Move on to an elevator. At the top are a new group of mutated freaks.

These guys are a lot faster than the others. You cannot leash nor kick them. You can slide into them if you like, or use weapons that kill almost instantly.

After the first set of enemies is a sniper. Take him out anyway you can and steal his weapon. The weapon is called "Head Hunter. Take out the other snipers on the building. To the right of the building, down low near the cliff, is another newsbot. Now, follow Ishi to the next area. You should see a dropkit on your way. Buy an access pass for the head hunter to unlock upgrades and skillshots for that weapon.

Continue on to find more snipers. Use your head hunter to take them all out. Try out the different skillshots if you can. When Ishi fixes the bridge, leash it to get up close and personal with more Creeps. Inside the first building will be another newsbot. Make your way through the Marina and tons of Creeps. At the end is an entrance into a building. Before going inside, look at the end of the dock for another swarm of Electroflies. Enter the building and use the elevator down.

You can now buy charge shots for the head hunter. Move forward for more dialogue. The next room has more creeps, a newsbot , and a swarm of Electroflies on the balcony. Take them all out and head up the elevator to end the chapter.

The mission starts off in a wrecked room. A few creeps are on the second floor surrounding you, while you're on the ground floor. Take any cover you can. Use the charge shot of the head hunter if you can. When you've taken out enough enemies, a wall will break down for you to exit out of. There's also a dropkit in the middle of the room so you can refill your ammo.

Head out through the new door and go to the bridge that says "use. Cross the bridge to find more creeps and a dropkit. Take out the creeps and move on into the building. You can earn a new skillshot by throwing them in the river. The next building has molten lava, or something, nearby. You can kick the creeps into it for a new skillshot. Kill all enemies and find the chick you're going after. A cutscene will play once everyone is dead. Head up a set of stairs to the next area.

Your team will talk about what's going on in this world. When you reach the room that leads outside, head to the balcony on the right for another newsbot. Next go down stairs to battle. There's another newsbot in the middle of the boardwalk and a swarm of electroflies at the end of the boardwalk on the left. After the fight, go downstairs to find a dropkit. Keep moving through the rail ways and through enemies. You should find another newsbot on those steel balcony areas.

Head up the elevator to reach the top of the damn. You'll notice giant spinning wheels. You can use the wheels for more skillshots on the enemies. Make your way through the damn, killing anyone you see. When you reach the end, the act will end. The chapter starts off with a little dialogue and walking. Kick and leash the appropriate areas to make it through.

There will be a dropkit after you kick down a sign. I suggest grabbing the head hunter. Make your way through the first set of enemies to reach a building. Inside the building is another newsbot. Exit out the otherside to find another dropkit.

The game will give you an aim event, showing you the man eating plants. To the left is a swarm of electro flies , hiding amongst some bushes. Kill the plant and leash the wrecked bus to continue on. The other side holds lots of enemies. Use your head hunter to take them out long range. You can also try to use those nom parasites for more skillshots. They're the yellow balls that grow around the level.

After the enemies, head down to a roadblock. You will have 15 seconds to figure out a way through. Walk through the gates to hear more dialogue. A dropkit is to the left. Inside the tent behind the dropkit is another newsbot. Enter the small building to the right, opposite end of the tent. Jump through the window to progress.

More enemies will come at you. Kill them anyway you see fit. These enemies won't be the fast ones or snipers, so you won't NEED the head hunter.

At the end of the gang is another boss, this time it's a cannoneer. Defeat him by blowing up his backpack, the finish him off like the last bosses. Pick up his weapon, a new explosive weapon called the bouncer. The bouncer fires explosive balls. You can hold the fire button to let the balls bounce a few feet, then release the fire button to blow them up.

Enter the door to finish the chapter. The chapter starts off with a little dialogue about some green balls. Stay away from them! Find the dropkit further on and buy an access pass to the bouncer, if you want.

Move forward to find the first set of enemies. Shoot the green pod to make them fight with each other. Kill off the survive and move on.

Another scene will play at the top. Move on after the scene to find a few more enemies. Don't head down stairs until you take out the swarm of electroflies to your right first. Head downstairs and take out all enemies in your way. You can use those green pods for your benefit if you like. Another swarm of electroflies is at the bottom to the left.

To the right is the path to the next area. Move forward to see a man eating plant eat an enemy, keep an eye out for your safety and for more skillshots. You can also feed an explosive barrel and nom parasite to the plants for more skillshots. Kill all the enemies and find a newsbot to the left of them all. Walk through a forest of cacti to reach a dead end. This area has a few more enemies and a newsbot. Kill the bot and wait for the helicopter to blow open a hole for you.

The other side has a ton more enemies, including another miniboss. Defeat everyone and find Ishi. Another dropkit will be around the corner. After that is another huge staircase full of enemies. The first set should have a newsbot , the second set should have a swarm of electroflies.

Reach the top to find the nom parasites and two man eaters. Move to the next area and look to your right. There should be another swarm of electroflies in a small corner. Head left, opposite the electroflies, to proceed through the jungle. This last part is a boss battle. You will fight a giant plant. The fight is simple enough, shoot him until his health meter is down, then blow off the red glowing parts. You must blow off the red glowing parts twice to get the final red glowing part.

The plant will try to eat you while you're killing it, so be ready to tap the kick button multiple times while it's trying to get you. The chapter starts out with a little story dialogue. Continue on to the first dropkit and more back story. Close by the dropkit is another swarm of electroflies. You can now buy charge shots for the bouncer. Walk through the building. Your team will tell you to slide down to reach the bottom, but first look to the left to find a newsbot in a door.

The bottom area is the start of an echo mission, and the mission featured in the demo. Walk through killing anyone you can on all environmental pieces.

You can even use the elevator to kill someone. After the first set of enemies, you will fall through a door. Look behind you for a newsbot. Ahead is another dropkit. Make your way through a few more groups of enemies. This whole area is pretty simple. At the end of the mission you will get a counter. Start walking to the elevator to find a newsbot. At the top of the elevator is another dropkit, switch to whatever you like, there will be lots of enemies up here. This chapter is pretty straightforward, get to the cable car and defend your position.

Take out waves of mutated enemies while your team gets the door open. When you reach the cable car, you should see a little dead end area near you. Go to the dead end and look on the other side for a newsbot and swarm of electroflies.

Before you enter the cable car, I suggest you switch to explosive weapons like the flailgun and bouncer. While inside the cable car, you will have a chance to press the aim button a few times for some points. This chapter has tons of fully mutated enemies, called "burnouts.

I suggest using explosive weapons like the flailgun and bouncer. Destroy all burnouts in the starting area to open up the next lobby. There's a small room to the right behind the counter the holds a swarm of electroflies. Stock up in the dropkit, then open the door up to the next room.

The dropkit allows you to upgrade your flailgun for a charge shot. Inside the next room will be tons of burnouts. Once on the other side, you will need to open the door for your teammates. Survive the onslaught of burnouts, then move to the next area. There will be a dropkit to the right. Use a charged flailgun shot to clear out the hall if you like. Many charged shots would work actually. Head to the crashed helicopter and take out any burnouts you see.

You can kick some burnouts into the helicopters for a skillshot. A super burnout will come out of nowhere. Move on to the last dropkit and end the chapter in the elevator. Reach the first dropkit and take any weapons you want. Fight a few creeps down a small straircase until you reach a cutscene. Make your way through the dark tunnels. Get ready to aim and fire when the time comes. If you do it just right, you will earn the steady aim skillshot.

Make it to the room full of green liquid. Leash a pipe up top to make it out. Up top will be another newsbot. Move on to the next set of enemies. They will be around a bunch of cacti and electric ads. Use them to your advantage. A dropkit will be in the middle of one of your fights.

Inside is the charge shot upgrade for the boneduster! Fight your way through more enemies, including a cannoneer miniboss. After the miniboss, you will enter a building and find another newsbot. Fight your way through the city and a ton of burnouts. The monster from earlier will return and give chase. Make it to the end of the city and up an elevator. Trishka will pilot while you gun. Destroy everything in your way, especially the marked objects. When the dinosaur is down, a cutscene will play, ending the act.

You start this chapter inside a building. Your objective is to make your way to the bottom. You will find a newsbot before the first dropkit, and a dropkit before any enemies.

Switch to some CQB type weapons. You will encounter a lot of shotgunners and enemies using screamers. Use the electrical fields to your advantage. A new miniboss will appear too, a driller. Try to defeat the driller like you would a chaingunner.

When you defeat him, pick up his weapon. You can buy an access pass at the next dropkit. Fight your way downstairs yet again. The characters will talk about the radiation storms and how the workers went on strike. You should see another newsbot in the area. Keep moving to find another dropkit and a room full of enemies. Clear the room and call the elevator. The elevator will bring up two minibosses — a cannoneer and a driller.

Take them out and head down. The lift at the bottom will end the chapter. Walk through the first part of the level listening to some dialogue and back story. Your team will fall into a river of radioactive sludge. All you can do is run forward and try to follow your team out of it. At the end will be tons of burnouts. Fight your way through the burnouts to open a door.

Once the door is open, look to your left up a rail. A newsbot should be rolling around by itself up there. Keep going until a cutscene plays.

In the background, you should see a swarm of electroflies. When you reach the other end of the platform, turn around and shoot them. Head down to take care of some burnouts. A dropkit will be nearby, switch to a head hunter. Your next objective will be to take out some snipers.

It may be a bit tough so use the charged shots for explosions. Keep going down under the city. Another real time event will play out showing new enemies. Keep going and find the next dropkit. It contains the last upgrade for your weapons. Activate the giant lift to the next level. Tons of the small radioactive scorpion looking things will run up the lift to some gears. Shoot them before they destroy the gears.

Once at the top, you need to run out of the room before the timer ends. Leave the tunnels and slide down a cable to end the chapter. Fight your way through a few burnouts to get to the Ulysses. There will be a few more burnouts on board. When you reach a certain room, Ishi will tell you not to fire your weapon. Use your leash and kick the burnouts into the fans or any other things you see. The next room contains a few force fields. Leash the big structure in the middle of the room to jump over the barriers quickly.

The force fields will come back up after a few seconds. You can kick a burnout into the force fields for a new skillshot.

Jump over a window into a room to get to the next area. The General will open a door. Inside is a giant burnout. Shoot him back to some exposed wires. When he's in the wires, leash the object above him. Reach the bomb room and deactivate the bomb. Escape out of the room through the left vent. Make your way around the tunnels and the last door to end the act. Make your way through the destroyed building to the elevator. A dropkit will be at the entrance.

Go down the elevator to find the two different mutant gangs fighting each other. After the first group, you should find a newsbot in the middle of a room. There is 7 acts and idk how many chapters there is like 3 or 4 chapters per act. The game is separated out into 12 different story chapters, filled with plenty of crime drama and twists. In total if you're only looking to play straight through the main story, Yakuza Kiwami will probably take you roughly 15 hours to complete.

The single biggest mistake during Bulletstorm's development is that the campaign has no co-op multiplayer support. Still, Bulletstorm does have an online cooperative mode called Anarchy split - screen is not supported. Survival or revenge. Step into the boots of Grayson Hunt after a crash landing on an abandoned resort planet forces him to make a hard choice: survival or revenge.

Get the Game. Bulletstorm requires at least a Radeon HD or GeForce GTX to meet recommended requirements running on high graphics setting, with p resolution.

This hardware should achieve 60FPS. For your PC to completely meet the recommended requirements you will also need 2 GB system memory. Play through the entire Bulletstorm : Full Clip Edition campaign as Duke Nukem , the original FPS action hero, featuring a fully rerecorded script and brand-new lines from the original voice of Duke! While Bulletstorm's campaign is a single-player only affair, the game does feature co-operative modes in its multiplayer portion.

Anarchy mode, for example, is a co-op team based multiplayer mode for up to four-players. But Bulletstorm's multiplayer doesn't include traditional deathmatch.

The campaign is the story mode for BulletStorm. It contains 19 levels set throughout acts and chapters. Although Bulletstorm's campaign mode is only single-player, the game does still feature a co-operative mode in its multiplayer. There's team-based play, for up to four players, in which people go against an infinite number of harder and harder enemies, much like the Horde mode in Gears of War 2.

According to How Long To Beat , that means the main story of the game can be completed in about 41 hours. However, the game's various side missions will add a couple dozen hours, clocking in at about 68 hours of play. The Yakuza Timeline As mentioned, there are a total of nine mainline Yakuza games , but two of these are remakes.

That means there are seven Yakuza titles that you need to take into consideration if you're looking to play through the whole story. And yes, all the mainline Yakuza games have a chronological order. How long is Bulletstorm full clip edition? Category: video gaming console games.

Is Bulletstorm split screen?



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