How many lands sealed deck




















Rather than focussing on a specific set, this is a general post about the general rules to follow. So, it should help no matter when you read it. Look, this whole segment is a glorious pun because the first thing we need to discuss is the mana base.

This is funny because the single-coloured lands are called Basic Lands, I know explaining a joke ruins it, but I like this one. So, you generally want between 13 and 18 lands in your Sealed deck. This depends on what your mana curve is how much mana each card costs on average, sort of , how many colours you have in your deck, and what kind of cards you are using.

For example, if you are playing with a bunch of cards that turn your lands into creatures then having more lands is a good thing. If, however, your deck is entirely made up of two-mana creatures, then you are going to want fewer lands. Your land count can also be affected by cards that search for land, creatures that generate mana, and lands that produce more than one colour.

If you have a bunch of creatures who can make mana then you may need marginally less land, if you have a land that can produce more than one colour of mana or spells which fetch up a land, then you can probably splash a third colour. Players are provided with six booster packs when playing Sealed and are required to build a deck using a minimum of 40 cards, including basic lands provided by a local game store or MTG Arena if playing digitally.

Special types of lands, such as Pathway or Snow, can only be included in the deck if they come from one of the six booster packs. A typical deck in Sealed contains around 22 to 23 cards with 17 to 18 lands. Control decks will naturally have fewer creatures and more spells. This is drastically different from Constructed and Limited Draft, where sideboards contain a maximum of 15 cards.

In a best-of-three match, players may swap out cards from their sideboard to their main deck in between games. Unlike Draft, where competitors pass the packs around the pod, players must use the cards they receive from the six booster packs in Sealed. Individual cards that contain powerful stats while providing value should be the top priority. Playing one Forest only for the Dragon and the Icefeather Aven feels very awkward.

I would have loved another fixer than a basic forest, but I simply didn't have it. In that case, Dromoka is a card that would simply win games on its own, at almost any time you could cast it. The risk of being annoyed by this Forest existed, but was made up for by the potential of the Dragon.

I had another option as well. Along with Opulent Palace , that would be three black sources that I could run easily replace an Island by the Dismal Backwater , the Forest by the Jungle Hollow , and voila! This UW deck is definitely lacking removal spells it has none, just bounce spells. I really like Debilitating Injury , but it's not worth the splash in the main. Having the double splash green and black , gives you an extra chance to jam your hand with an unplayable card and make the deck a bit more unstable.

I did bring the black package in a very specific situation, when I was facing the extremely annoying Soulfire Grand Master , as I had no other way to deal with it. Before bringing it in, I thought:. Adding the black didn't hurt my manabase that much. I wasn't replacing any of the white or blue sources for a swamp. I would have more enters-the-battlefield tapped lands, but nothing that would be too bad.

Its reward could be huge if I took care of the Grand Master in a timely manner. Murderous Cut is a much more versatile card that might have been worth splashing main deck…. When building your deck, unless you have enough fixers to support the splash card, always try to cut the cards from the lightest color. Your deck might lose power overall, but will gain in stability.

Remember that it's not because you have ways to cast the card that you have to run it. From the numbers I mentioned above, you can figure out what you need to play a balanced three-color deck.

A three-color deck would require a minimum of eight sources of each, which means a minimum of six dual-lands in the right colors. Ian Pugsley Ian Pugsley 4, 28 28 silver badges 38 38 bronze badges. So what's the magic number for a card sealed deck? I would just go with a similar percentage: lands.

I agree with this answer, although you could drop it by one if you have 2 or more mana producing artifacts or land fetching effects. Oh, okay, if card Sealed is some strange new format I've never heard of, then my comment doesn't apply.

You'd be looking at the same ratio as a card deck: lands out of 30 cards? Show 6 more comments. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Featured on Meta.



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