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To the east are two sets of stairs; the first leads onward, the second leads to a save point. Follow the path up the stairs and beyond to, eventually, find a Golden Shield , back on 3F.
Backtrack to the first set of stairs. Grab the Hi-Potion to the northwest, then use the stairs. They eventually lead to a room with five chests.
Approach the chests from the left side of the room to get 5, gil , a Shuriken , an Ancient Sword , a Moonring Blade , and a Power Armlet. Return to the split, either by dropping down the hole or walking back the way you came, and use the door to the south. Aside from a hole in the floor along the way, this path is pretty straightforward until you reach a split in the path, just after ascending some stairs.
To your right and to the south is a door and stairs. At the bottom of the stairs is a narrow path leading to a Cottage and an Ether ; through the door and to the south is a switch. Hit it to reveal a path to the boss of the Ruins. An odd fight, but not that difficult if you prioritize physical strength over magic. Archeoaevis is a barrier-based enemy, and it will change its elemental weakness every now and then.
Hitting its weakness will badly harm the beast; hitting it with other elements will either prove useless, or just heal it, which is worse than useless. Focus entirely on physical attacks and you can beat it into submission. This last is one of the best in the game, for reasons.
Email This BlogThis! Labels: final fantasy v , gba , jrpg , pc , psp , psx , rpg , snes , walkthrough. No comments:. Now that you have the Hiryuu you have a little more freedom. You can go to Worus but first go to Tycoon to get some treasures. Head north when you get in and talk to the chancellor who will try to convince Lenna to stay. Instead you will sleep there, and search everything on the way out. Leave and go outside of this main castle and then west when you are outside.
Go to the town first. Take a left and the stairs down into the water, and get left some more into a house with a green haired guy. The pot in the fair right of his room has a pair of Glasses for you. The Iron Armor and the rest of the stuff at the Armor Shop can be useful as well.
Time to head to the castle rest up at the town first though. As soon as you enter the castle area, go to the basement area. Take the right path first for two separate pots of Gil and a Drag.
There is a treasure to the left path now, which is an Elf Cape. This is a valuable accessory which increases magic, magic defense and agility.
The glowing thing at the end of the waterfall is a boss battle against the Ice Queen, Shiva. She is very difficult at this stage might be wise to try when you have Fire 2 but beatable. You get an Ice Rod and the Shiva summon for your efforts. Split your party up by having the Black Mages in the back and the fighters in front Shiva can only use Ice 2 on one pair. Back on the second floor of the castle now, go through the brown door to the northeast and follow the staircase to a small room with plenty of things to search — you can get a Tent, Phoenix Down and gil.
Head back up and talk to the king in the north room. A meteor will strike near the Water Tower just as you were speaking with him about discontinuing use of the crystal. The king heads there and you should too. Take the Hiryuu there and hopefully you replenished your items. The Worus soldiers and king will be down and out. A boss is ahead. You will want some Knights in to absorb damage. Now you jump in. If you have a black mage, use ice on him.
You want at least one knight and maybe two to absorb damage. You can steal a potion from him and you get a Hi Potion for winning. About these new jobs. The Berserker is a worthless job so delve into it for experimentation only.
The Red Mage can use white magic and black magic and gets X-Magic later on, a quality ability. Try out some of the new classes and buy the spells in Worus if you skipped them earlier. How to get there though? That will teleport you just northeast of Karnak. On the way you can learn the Blue Mage spell???? Go into Karnak town and rest at the Inn, then buy something at the store for a discount. Now you have time to explore except little areas of fire will block you from getting treasures throughout the castle.
Go back into town instead and get all the new spells there are lots of them and any new armor and weapons you might need for your new classes. With the Charm spell, you can get a new Blue Magic spell back at the Ship Graveyard yes, you can still go there. You need to Charm the Carcurser and it will use Fusion on you. Oh, play the piano here too. North into a room right away is a Mithril Glove. The southwest staircase leads to an Elixir, to the northwest there is a Cabin and another Elixir to the east.
To move on, go north through the elevator and then east for a Phoenix Down when you see one. You may come across a Motor Trap. This is very very good for the Thief as it is an accessory they can equip to increase the likelihood that the Steal attempt is successful.
Take the east path and search the panel and it opens, leading to the Full Moon good back-row weapon for a Thief. Keep in mind that you need to be standing on some of the blocks as you hit the switch so you move with the blocks. Just a little north of here is Queen Karnak and she summons the boss, LiquiFlame. He can cast Flame about 90 damage to everyone and Fire 2 up to damage on one character. A difficult fight but you can get the advantage by using Ice 2 or by using Ice Rods. You can get all the treasures in the castle and still make it, but you have to be smart about it as time runs throughout battles.
I would highly advise you to save as there are some things here you definitely do not want to miss. When you get to the big room, go north and east a little into a cell for gil, and in the northeast of this room is a monster-in-a-box for an Elixir Sorcerer and some dogs. East leads to a battle with a Gigas for a Giant Potion and a Shuriken while the left treasure has a battle and the Ribbon. In the southwest part of the room is another monster, a Gigas, which results in another Giant Potion and Elixir.
North is a battle for an Elixir and gil again. The other side has a Giant Potion and an Elf Cape. Back in that main room there are two treasures in the southwest and southeast part of the room — the southeast being a Thunder Scroll and the west being Heal , a white mage spell. Make sure you have a Blue Mage ready when you leave the castle, if not 2 or 3 of them, so that you can ensure that you get the Death Claw great blue magic spell.
If you are having trouble getting through this, skip a few of the Monster-in-the-boxes in the previous room that yield a ton of Elixirs skip one or two of them and you have plenty of time to screw around with Iron Claw and make sure you get Death Claw.
After you leave the castle is destroyed and you get three new job classes! A Ninja, Geomancer and Mediator monster trainer are now available, with Ninja being especially useful.
Talk to Cid at the Steamship and then again at the Karnak Bar second floor. When Karnak Castle blew up, the gate west of the castle was destroyed as well. So now you can go to the Ancient Library to the southwest. The desert along the way has a D Chimaera which will cast AquaRake, a powerful water spell that hits the entire party.
Casting slow on him would be a big help. You can heal on the second floor with the grey pot, and fight a book on the roof. Other than that, talk to the scholars to learn some key things. Go to the first floor and enter the door. Page 64 can do L5 Death but you have to have your Blue Magician on a level that is a multiple of 5.
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